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/vr/ - Retro Games

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>> No.9148359 [View]
File: 605 KB, 481x616, 1627962451693.png [View same] [iqdb] [saucenao] [google]
9148359

>I just f***ing hate this world, and the human worms feasting on its carcass-mmm. My whole life is just cold, bitter hatred, and I always wanted to die violently-mmm. This is the time of vengeance, and no life is worth saving, and I will put in the grave as many as I can-mmm. It's time for me to kill and it's time for me to die-mmm.
-John Carmack, E3 1995

>> No.8000532 [View]
File: 605 KB, 481x616, 1512607561613.png [View same] [iqdb] [saucenao] [google]
8000532

>>8000023
>Has anyone here single segmented Map11 of Plutonia 2?
Yeah, I've been meaning to do that. Heres a demo of me corner-peeking and being slightly lost for 17 minutes. (complevel 4) I missed some kills but I made sure to stick around for the end. My heart was seriously racing.
https://files.catbox.moe/d21zxr.lmp
Unfortunately that map really highlights my biggest complaint about pl2: It thinks bigger = better. That map would be good if it was half as long.
Another thing I realized recently is that pl2 uses the final doom teleporter glitch on purpose at various points which you'll miss if you play with the wrong complevel or gzdoom. Pretty neat.

>> No.7209919 [View]
File: 605 KB, 481x616, mmm... diet coke.png [View same] [iqdb] [saucenao] [google]
7209919

For me, it's the Carmack.

>> No.6257228 [View]
File: 605 KB, 481x616, mmm... diet coke.png [View same] [iqdb] [saucenao] [google]
6257228

How can one man be so based, lads?

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