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>> No.8056575 [View]
File: 2.76 MB, 960x540, Quake_x64_steam 2021-08-21 21-22-45-730.webm [View same] [iqdb] [saucenao] [google]
8056575

>>8056567
>>8056470
>>8056494
>>8056508
yea I realised thats default QGL behaviour. Can't find my DOSQuake setup to confirm if its same there. Can somebody do that?

Anyway found another major oof - when sliding against a wall, it some times stops you completely in the end as if you got caught on an obstacle. Happens on some walls and not the others.

Movement overall feels slightly off and a bit too floaty, Mouse too feels weird even with smoothing disabled.

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