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/vr/ - Retro Games

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>> No.4724545 [View]
File: 93 KB, 640x480, Quake_46.png [View same] [iqdb] [saucenao] [google]
4724545

>>4724526
That's literally E1M1. Contrast is, however, somewhat higher than need be due to a screwup on my part (unnecessary 16-235 -> 0-255 driver-level transformation).

Anyway, first off, E1M1 was made by Romero while the rest of the E1 levels - by Willits and McGee, who were somewhat less proficient mappers.

Second it could be that you played Quake using GLQuake which completely butchers the original graphics.
Here is the comparison:
https://www.quaddicted.com/engines/software_vs_glquake

>> No.4481707 [View]
File: 93 KB, 640x480, Quake_46.png [View same] [iqdb] [saucenao] [google]
4481707

>>4466485
>Just a pixelated, brown mess.
Oh, fuck off.
>Whereas (much later game I know) Unreal looks beautiful in software rendered mode.
Unreal wasn't made for DOS with 256 color limit to adhere (Quake had 16grade lighting to, which effectively limited its palette to 15-16 colors).
Also, Unreal in software mode has ugly as fuck forced dithering.

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