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>> No.1728906 [View]
File: 53 KB, 540x720, 10252156_10152120394442887_3843231538473835415_n.jpg [View same] [iqdb] [saucenao] [google]
1728906

>>1724921
It's not about looking like normal people, that wasn't what I meant, Sally is in the first row and she's pretty cartoony.
But as long as you don't aim to do something completely cartoony (like the Daimao's kid for example) , anatomy and dimensions matter a lot. How realistic or good looking the style is isn't the point (which was what you meant), it's about how correct anatomy and movement is.
Some shots may fail at that but I'm talking more about character design, which was the point of that image I think.

And I brought in attractiveness in reference to the character that are SUPPOSED to be found attractive by the viewer. That character is supposed to be found so, but even among the audience of the show it didn't really succeed as much as they supposedly aimed to.
Sure some do found her attractive, just as much as some found cartoon ponies attractive: it's a fetish more than anything else.

In CG the characters aim to still somewhat resemble humans, and that character in particular is supposed to be attractive, but they didn't do a good work at it: the neck, the shoulders, the thickness of the arms and legs look way too inhuman for something that is supposed to still represent normal humans.
It's not a new thing though, for example Saber Marionette J and Fatal Fury had the same problem. It's not about realism, it's about making the character look human enough so when you see them you still see them as (attractive) people, if human (attractive) people is the intention.

>>1724976
>It's almost like you don't think before posting.
Or maybe your like of reading comprehension is the problem.

>>1724994
>>1724936
Why do you think I made that image you doofus, I didn't.

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