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/vr/ - Retro Games

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>> No.3111271 [View]
File: 379 KB, 1671x809, 537735735.jpg [View same] [iqdb] [saucenao] [google]
3111271

ran out of colors to do the floor

>> No.3106127 [View]
File: 379 KB, 1671x809, 537735735.jpg [View same] [iqdb] [saucenao] [google]
3106127

>>3098615

>> No.3105350 [View]
File: 379 KB, 1671x809, 537735735.jpg [View same] [iqdb] [saucenao] [google]
3105350

>>3104386
Hm, really? SNES had 32,768 colors vs 512 for the Genesis and it could only display 64 at a time vs 256 for the SNES (512 if you count transparencies). That's why you often have all that dithering and reduced backgrounds in Genesis games.

>> No.3104181 [DELETED]  [View]
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3104181

>>3104148
>implying ports (i.e. comparing apples to apples and not apples to oranges) aren't the best way to compare console performance

>implying CRTs will magically mask Genesis' paltry 64 onscreen colors limitation

>I find it more impressive when you have less to work with

So the Atari 2600 beats both?

Good logic.

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