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>> No.3247435 [View]
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3247435

The Sewers of Hell
sewers.zip (57 KB, 1994-09-12) - Krish Cane
https://www.doomworld.com/idgames/?id=837

not to be confused with the "sewers.wad" that was part of xbox doom. this one is better. while it has its fair share of thin tunnels as might be expected from a sewers map, less than half the map is that way. it's still a maze, but widens out and is more varied. the map is also pleasantly nonlinear, you can choose a route and just go where you like. there are few dead ends and only one place where you will find locked doors. the keys are distributed around the level and can be found in any order. there are no barriers with remote switches.

on UV the monster population is quite dense, nothing much by todays standards but plenty to keep you busy. ammunition is plentiful, especially shells. in fact a lot of my route choices were dictated by "i don't want to go down there because it will waste an entire box of shells / green armour". a computer map is available fairly soon after you start, a nice thing to have in a maze level. there is also a backpack which would have helped with excess ammunition but it was in a dark corner and i somehow missed it. there is a chaingun which i didn't find until quite late, and a plasma gun in a secret. no rockets though, perhaps the author felt the map was too cramped for them.

finally having all three keys the exit room can be accessed. this contains four barons and a switch which lowers the floor around you. do not fall off the ledge once you have pressed this button because there is no way back up, you will be stuck forever.

i enjoyed this though. if you are the type who would play a sewer map from 1994 then you may like it.

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