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>> No.6765294 [View]
File: 398 KB, 997x1584, 1506996087941.jpg [View same] [iqdb] [saucenao] [google]
6765294

Map 20 - Baal's Coliseum - final? update
https://drive.google.com/file/d/1gAvR2Nh7oJxVonbA_fYzhXmQyjHn--eo/view?usp=sharing
I only changed one ammo placement between normal and hard, all other changes are cosmetic:
-Fixed the shadow of the window in starting room(behind the player)
-Moved blue key to the switch blocked area to make sure all players switch the crushers correctly
-Since the text crawl after my level mentions how the next level looks(map 21), I finessed the level exit area, taking some inspiration from charcola's map and giving you a little preview
Sorry in advance to lead anon if I fucked anything up in the process

>> No.4300931 [View]
File: 398 KB, 997x1584, 1506172671724.jpg [View same] [iqdb] [saucenao] [google]
4300931

WHat if someone makes a doom mod that is like what a CDI port would be like. Cutscenes between every level.

>> No.4278765 [View]
File: 426 KB, 997x1584, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
4278765

>>4277201
>>4277764
I did it for him. Was a bitch to do his helmet but I think I did alright considering what I had to work with, though I welcome anyone more skilled with Photoshop to make improvements.

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