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>> No.3074729 [View]
File: 491 KB, 1280x1600, 1452095919420.png [View same] [iqdb] [saucenao] [google]
3074729

And don't forget PC-88 and PC-98. These used high resolution CRTs just like VGA CRTs, and dithering was an important part of the style. Blur makes kanji almost illegible (see pic).

>>3074726
It's not as sharp as you can get with modern displays, but it's far sharper than OP pic.

>> No.2899301 [View]
File: 491 KB, 1280x1600, 1398364333435.png [View same] [iqdb] [saucenao] [google]
2899301

>>2881531
Eat shit and die

>> No.2018402 [View]
File: 491 KB, 1280x1600, Dithering is better than blending.png [View same] [iqdb] [saucenao] [google]
2018402

>>2018356
>look like absolute shit when it's emulated or played on a screen with a higher resolution than 480?
That's just your own dubious opinion at best.
Look at the dithering on the PC-88. It's far more pronounced than on other systems and it used analog or even digital RGB.

>> No.1664351 [View]
File: 491 KB, 1280x1600, Dithering is better than blending.png [View same] [iqdb] [saucenao] [google]
1664351

>>1664298
They used dithering patterns there because systems could only display a limited amount of colors simultaneously . The human vision will naturally combine adjacent colors. It's a technique commonly found outside of video games as well because limited colors also exist in real life.
These artificial attempts at blending only lead to false positives and general ugliness.

If you look at >>1664162 you will see that it reduces the vertical dithering but amplifies and creates horizontal patterns.
In >>1664160 it kills the colors on the wall.

>> No.1568658 [View]
File: 491 KB, 1280x1600, Dithering is better than blending.png [View same] [iqdb] [saucenao] [google]
1568658

Because dithering is best left untouched.

>> No.1522717 [View]
File: 491 KB, 1280x1600, 1391982850292.png [View same] [iqdb] [saucenao] [google]
1522717

>>1522687
The PC8801 which features dithering for almost everything expected you to use an analog RGB monitor.
Even strong blurring isn't able to remove all the dithering there.

>> No.1396367 [View]
File: 491 KB, 1280x1600, PC88-Color-Blurring.png [View same] [iqdb] [saucenao] [google]
1396367

>>1396361
Example of what I'm talking about.

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