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/vr/ - Retro Games

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>> No.1833684 [View]
File: 5 KB, 256x240, megaman3-71.png [View same] [iqdb] [saucenao] [google]
1833684

>>1833504
Default Doom doesn't, but a lot of user created WADs have various degrees of bad design such as the previously mentioned thing. The only difference is it's ok to shit on them because they're made by random modders, but talking poorly about a game I played in my childhood is forbidden.

The one thing I dislike about /vr/ is that a large portion of the board's denizens refuse to acknowledge any flaws or just things that could be improved on in their favorite games. Instead, they develop the sort of mentality that anything other than outright broken things should be defended because it's part of the original experience regardless if it should be or not.

On thread topic, there was a part in Megaman 3 in the Doc Robot Needleman stage where you had to fly your rush jet adapter over a long pit, picking up energy refills along the way so you could complete it. If you die during the flight, the capsules don't respawn, forcing you to get a game over to retry that part. While it's not particularly difficult to complete that segment, it's certainly poor design since it can place the player in an unwinnable state with no recourse except for failure.

>> No.1757335 [View]
File: 5 KB, 256x240, megaman3-71.png [View same] [iqdb] [saucenao] [google]
1757335

>>1755996
>Revisiting old levels thematically that are different.

MM3 was a great example of this, the levels felt similar to their original versions yet much more dangerous.

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