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>> No.3283920 [View]
File: 33 KB, 640x480, thatsalotoflostsouls.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Term. Yes, I'm looking at you. I'll cross-post this on the ZDoom forums soon.

WARNING: CC4-tex has to be loaded alongside the wad to display everything properly! See below for a link.

It's time. Here's the first version of my DUMP 3 map. Jumping is required for progression and to find secrets. Crouching is required to find one secret. There are two exits. One is found in normal progression. The other is a secret. Solve the switch hunt or cheese it in various ways I've found in testing to open the door leading east at the starting point. That leads to the secret exit...and the last 500 monsters (plus hundreds of spawned lost souls). If nobody finds the secrets, I'll show them in a webbum when I feel like playing the map again. UV, HMP, and HNTR are supported. ITYTD uses HNTR's thing placement.

P.S: You haven't really beaten the level until you've killed John Romero.

Monster count before lost souls: 882.

Link: https://mega.nz/#!rg0zQBIJ!U8wfe8UHedeTjuUTTUazKL6a0Er-t0oVPTNISV1s6CM

Name: "Janus". I remember him as being a Roman god with two faces, each bearing a different expression. Considering how much harder one exit is compared to the other, I thought it was a good name.

Credits:
-cc4-tex. Get it here (packaged with the megawad): https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/cchest4

-Helloween. The music track I used is a midi of Midnight Sun, the last track of the Better than Raw album.

Quote: In the name of all that's unholy, JUMP! Jump over platforms, into and out of buildings, and onto enemies' heads.

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