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>> No.6603252 [View]
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6603252

>>6602808
Can't just make another 3, and obviously not making more ubishit. Keep in mind I'm just having fun with spitting ideas.

1/
Gameplay would largely be a continued evolution after 4 instead of a reimagining like 5-7.
Let's spice it up and make the battlefield an octagon, tiles are like pic. You can move diagonally but say it takes 1.5x movement. Each unit has a determined "reach". If their reach is short, they can only attack from touching hexagons; if their reach is long, then they can attack from spaced hexagons (diagonally).
Units can attack while moving by sacrificing half their movement, ie. dragon breathes fire while flying over enemy to another tile, knight can swing at enemy while riding past, etc.
Obstacles directly in front of a unit block ranged attacks, outside of that, line of sight doesnt matter since archers can obviously shoot in an arc.
Potential weather/environment effects on both the battlefield and adventure map. Wind blowing in one direction can give flying creatures more speed when moving in that direction. Rain lowers speed. Lava burns units throughout the battle. You start to lose units in the desert if you haven't visitted a well in the past 3 turns? Would make each battle more unique and require even more strategy.
Keep the building options from 4 where you can pick between two dwellings, so 14 creatures in total per town to choose from. Can choose a second lower tier by sacrificing the current? Pick two tier 4's by voiding the tier 5? Would also allow the game to be creatively new while sticking to its roots by allowing new creatures to be brought in without having to ditch the long standing ones.
If creatures in a dwelling haven't been purchased in a long time, they leave the dwelling and become a mob nearby on the map.

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