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/vr/ - Retro Games

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>> No.4123459 [View]
File: 354 KB, 1920x1080, 1492369003485.jpg [View same] [iqdb] [saucenao] [google]
4123459

>> No.3927318 [View]
File: 349 KB, 1920x1080, odd.jpg [View same] [iqdb] [saucenao] [google]
3927318

>>3927284
The madmen, they actually created the majority of environments as actual full scene renders. For Exoddus they learned their lesson and mostly just rendered or painted individual elements and Photoshopped everything together

>>3927279
So far it just doesn't work (pic related looks like ass in comparison to the original low resolution game); most modern 3D engines rely on lighting and shading tweaks, but if you tone those down for a "vintage" look you just make the blocky polygons stand out.

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