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>> No.10152257 [View]
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10152257

>>10151596
I really loved the Act system in Nuts and Bolts a lot, but they didn't actually utilize it very well. You get one nighttime variant for all the Gruntilda Acts, and rarely they will actually toss you a substantial variant. But the vast majority of Acts just have different missions, nothing else. I'm still upset that no Act of Nutty Acres was covered in lava from the volcano, it would have been awesome.

Imagine an Act system in a traditional Banjo 3D platformer. You get 3 Acts, that's 3 variants of each world. Some Jiggies are exclusive to certain Acts, but many/most Jiggies can be acquired in any Act. The first Act is the primary default one, and it has the most Jiggies with 10. Then you unlock the variants, Acts 2 and 3 each have their own 5 new Jiggies that work off of substantial differences to the level design.

Literally off the top of my head:
>Rusty Bucket Bay, but the ship is elsewhere and is not currently docked, and you have the big empty harbor to do other stuff in
>Clanker's Cavern but it's been frozen over with ice, so you can't go underwater
>Treasure Trove Cove, but it's set during the big storm that caused Captain Blubber to crash his ship
>Mumbo's Mountain after the termites have successfully stolen all the wood in the nearby area, and the termite mound has become so sprawling that it covers most of the level
>Gobi's Valley but something has turned it from a desert into a full desert oasis, with the hot sand and unforgiving sun replaced by calm water and shady plant life

This shit would be fucking great.

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