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/vr/ - Retro Games

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>> No.7387879 [View]
File: 139 KB, 519x600, 1363224895650.jpg [View same] [iqdb] [saucenao] [google]
7387879

>>7385442
There are stages in SMB3 which encourage wise use of your resources, like a water stage made simpler because of the frog suit, or the diagonal climb in the air stage (you know the one) that is trivialized by the P-Wing. Also consider that outside of Toad Houses, Hammer Bro encounters, or Peach gifts, you typically would only come across mushrooms and fire flowers in regular stages.

SMW on the other hand makes obtaining resources very easy, and most stages are designed to use whatever resources are within the stage. Even if you didn't find the Secret Place after the first Ghost House, there were stages that you could jump into briefly to obtain a cape or a Yoshi if you wanted, and then could exit out immedietely with start + select.

>> No.5794473 [View]
File: 139 KB, 519x600, 1363224895650.jpg [View same] [iqdb] [saucenao] [google]
5794473

>>5791783
I spent several years playing the game, trying to finish it. You see, I was a moron, and overlooked the fact that you could hold A to continue from where you died. I was also adamant that I would complete the game 100% without warp zones. This meant each time an attempt was made, I would 1cc until I lost all my lives. Near the end, I'd consistently get to world 8 and get my shit kicked in. I abandoned it for other games, until one day a friend told me the hold A trick. I finished the game in one evening, and felt like a goddamned idiot. Haven't touched the game since.

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