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>> No.10217612 [View]
File: 135 KB, 446x557, 0c261fad23afa08718d0fc45d3581b07.jpg [View same] [iqdb] [saucenao] [google]
10217612

>>10217535
A 4th beta is on the way, I can't sit in front of my computer for long before my body hurts, so my progress isn't as quick as I want. This beta should address midis and sky issues and others that were corrected from beta 3 feedback.
Next, when I can manage to, I plan to go through the wad twice (pistol-start and continuous) and compare my impression with the complete playthrough of Anon a few threads back as well as >>10217131 and move around some maps if needed.
I wanted to do it now but sadly the Wii homebrew ports are based at most on old PrBoom versions.
Also waiting for news on the Goblin map, and if it drops before a RC I'll add it right away and give any feedback that I can, but if not then it'll have to be put aside.

>> No.10121664 [View]
File: 135 KB, 446x557, 0c261fad23afa08718d0fc45d3581b07.jpg [View same] [iqdb] [saucenao] [google]
10121664

>>10109425
Given how buggy the previous beta is, here's a quick 3rd beta to have a playable build : https://files.catbox.moe/u9smv4.zip

-All maps should be updated to their latest version.
-Outis textures altered to fit 2^n dimensions, Dialogue texture wall resized to 374 units. Scrolling textures offsets adjusted.
-Various ZMAPINFO errors corrected (including the music/MAP 07 issues), it's still probably incomplete.
-Tried my hand at a simple CREDIT pic.

Also, if any of you used the default sky, your map not being in the first episode might give it an unfitting sky, please tell me if you want it changed for something more fitting (I'm thinking of Mikazuki map for exemple).

>> No.10072068 [View]
File: 135 KB, 446x557, 0c261fad23afa08718d0fc45d3581b07.jpg [View same] [iqdb] [saucenao] [google]
10072068

>>10071923
>>10071997
Your config helped anon, it's one of "those" weird bugs:
The empty midi file used in Merula-anon map makes nugget shit itself if the midi player used is set to 1 (fluidsynth). Setting it to 0 (Native) like in your config fixed it, but just making the empty midi a duplicate of the first custom midi worked as well.

Merula- anon, my fix would be the following :
-Renaming your D_MERU1 to the default music on your map (like D_RUNNIN for map01)
-Getting rid of the first musinfo thing at the start of your map, and setting the return from the rocket secret as pointing towards the default midi :
MAP14
1 D_DDTBL2
2 D_MERU2
3 D_MERUDM
Also, Zandronum doesn't like the name of the sky used for the yellow teleporter sky transfer in the rocket secret, but it isn't a major bug, just a warning in the console.

>> No.10048876 [View]
File: 135 KB, 446x557, 0c261fad23afa08718d0fc45d3581b07.jpg [View same] [iqdb] [saucenao] [google]
10048876

>>10048790
Anons did a fantastic M_DOOM and a titlepic, I'm tinkering on a credits pic (nothing extravagant), I did a quick edit of Deus Vult 2 glasses to make them red on our Doomguy face, and I'm nearly done testing all maps (Mikazuki V2 is the only one left). Next I'll make a first beta with what I think should be the map order, and wait for more feedback on that from you, so don't slack up Anon.

I'm missing a BossBack pic, some idea of a collage of waifus was thrown around in a previous thread, and maybe the Samus map as well as my own if I find the time and motivation to make something I don't feel is garbage.

Notes are here for if you missed it : https://rentry.org/forevralone

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