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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.10811491 [View]
File: 438 KB, 1280x931, 1706304306728737.jpg [View same] [iqdb] [saucenao] [google]
10811491

>>10811082
>>10811234
Also, the music in arwop is played by some ambient entity, so it's not overriding quake music, and it doesn't react to music volume setting. Weird because other mods by him like Something wicked and Nyarlathotep have actual music replacements.
Recently replayed arwop on hard and shotgun start and I don't think it's designed for that, on some maps I couldn't get all weapons, even with all secrets. I wish more quake maps would use the Tome of Power - I don't think vanilla quake, the expansion packs or quoth/ad ever conceived a powerup as satisfying and creative as that one.
Damn I love Tronyn maps

>> No.10635951 [View]
File: 438 KB, 1280x931, tumblr_pb7tmeJ4vP1tqr0bmo1_1280.jpg [View same] [iqdb] [saucenao] [google]
10635951

>>10635924
Just make something that's not good, just playable. Put it out there. Also, actually play some cool maps by other people and take note of how the play area flows. Disregard the texture work, that can come later. Maybe even open some cool map you like and replace all the textures with some basic set to get a feel for the shapes.

Or do the opposite, screw playability and just make some sick-ass architecture. You don't even have to have "something to show for it", you can view it as playing with play-dough and be content with that. Except post pics, it's nice seeing what people are working on.

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