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/vr/ - Retro Games

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>> No.10907347 [View]
File: 759 KB, 1718x1404, 2436940-dkc3.jpg [View same] [iqdb] [saucenao] [google]
10907347

>>10905412
Surprising lack of Kong in this thread.

>> No.10702706 [View]
File: 759 KB, 1718x1404, 2436940-dkc3.jpg [View same] [iqdb] [saucenao] [google]
10702706

>Gimmick levels

Why do people hate them? If they're fun, who cares if it's a gimmick? If anything it's just a nice break from the standard gameplay.

>> No.10432943 [View]
File: 759 KB, 1718x1404, 2436940-dkc3.jpg [View same] [iqdb] [saucenao] [google]
10432943

Every level in this fucking game is "wait for the annoying enemy to do it's animation and run past it" over and over again. DKC1 is the best in the series and I'm tired of pretending it's not.

>> No.7774526 [View]
File: 760 KB, 1718x1404, R8d7a2496d4f32198a27d976a0747357d.jpg [View same] [iqdb] [saucenao] [google]
7774526

>>7773646
>rendered 3d doesn't even look like this anymore

The SGI workstations have a distinctive look that cannot be replicated by modern software. Yeah of course modern PC's are a million times more capable. But it was the combination of software and unique hardware combination that gave those machines their own look. Maybe they one day will be recreated in FPGA? But that seems quite a ways off. I still think they look great as well. I like them more-so than the modern "Returns" renders.

>> No.4730940 [View]
File: 728 KB, 1718x1404, 2436940-dkc3.jpg [View same] [iqdb] [saucenao] [google]
4730940

I love DKC3 color palette.

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