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/vr/ - Retro Games

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>> No.6597264 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
6597264

>>6597242

There is one Amiga platformer that had a close recreation of Sonic 1's physics, though it dropped the ball in the character & level design department.

>> No.4845193 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
4845193

>> No.4776442 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
4776442

>> No.4775390 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
4775390

>>4771363

That's true, but out of all the Sonic clones, Kid Chaos came the closest to replicating Sonic's gameplay. I'll take that over a mascot platformer that has all of Sonic's 'tude but no understanding of why the games are fun besides "go fast".

>> No.4236854 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
4236854

>>4236159

The only Amiga platformers that impressed me personally were Kid Chaos and Morph.

>> No.3922215 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
3922215

>>3922205

PCs are better compared to Amigas, STs and Macs. Of course it's going to beat the world's cheapest color computer of 1982.

>> No.3849129 [View]
File: 2.63 MB, 580x414, Kid Chaos.webm [View same] [iqdb] [saucenao] [google]
3849129

Sonic-like speed in a platformer that wasn't designed with high speed in mind, so going fast feels dangerous instead of useful. Even more hateable if it's a sequel to a platformer that didn't have it, like James Pond 3.

Pic related for the Amiga is the only 90s Sonic clone to understand how Sonic worked beyond "he goes fast".

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