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>> No.8569962 [View]
File: 51 KB, 357x287, clueless.png [View same] [iqdb] [saucenao] [google]
8569962

>>8562001
>Also, if you ever do a door or barrier which is made up of multiple individual bars/columns, I strongly insist that you merge every single bar/column sector that makes up that door (as long as they have the same starting heights and target heights), because otherwise when playing in vanilla or Boom ports, the door is going to be loud as FUCK.
Holy shit, not only I did this in all my maps so far and was wondering how to not make them so fucking loud - I also saw the trick you mention when inspecting other people's maps and was like "he joined those sectors? I wonder what for..."
Thanks for the tip

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