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/vr/ - Retro Games

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>> No.9141073 [View]
File: 72 KB, 619x479, luigicloud.jpg [View same] [iqdb] [saucenao] [google]
9141073

>>9140384
If I wanted good writing and stories, I would just read a book.
If I wanted good art, I would just read a manga.
If I wanted good gameplay, I'd just play any other game.
If I wanted good voice acting, I'd just watch an anime series.

Nobody can counter this.

>> No.9081921 [View]
File: 72 KB, 619x479, 1567323019906.jpg [View same] [iqdb] [saucenao] [google]
9081921

>>9081889
Bocaj is just Jacob backwards

>> No.8240056 [View]
File: 72 KB, 619x479, 1629135924462.jpg [View same] [iqdb] [saucenao] [google]
8240056

>>8239919
Sure, but there isn't really anything all to interesting left to speak about. But I'll give you some bits and pieces I've picked up over the years.
Have you ever heard the Mandela Effect for Mario 1? People supposedly believe that there was a single or multiple piranha plants in 1-1, despite there being none in the game. This however, would be impossible. The game is programmed in such a way that every pipe has a piranha plant in it, but a flag check for 1-1 makes it so that piranha plants don't spawn in 1-1. As mentioned in my post here >>8239767
Not necessarily enemy behavior per se, but as also mentioned in >>8239767, There are hidden 1-ups in every x-1 level of every programmed world. However, these 1-ups do not always appear. They will only appear under one of these three conditions, A: You use a warp zone to reach the level. B: You use the continue code to reach the level. or C: Collecting every coin in the x-3 level of the previous world.
While (afaik) there aren't any differences from the US and JPN versions of SMB, there are a few differences from these versions and the EU version. There is a single block above the exit pipe in all underwater stages in the EU version, but not the US and JPN version. In the US and JPN version, you could use Super Mario or Fire Mario to get stuck in the block or wall with no way out other than running out the time. There are a few other differences in the EU version, like how they changed the Paratroopas in 8-2 to be one block to the left compared to the US and JPN versions.

>> No.8180197 [DELETED]  [View]
File: 72 KB, 619x479, 1629135924462.jpg [View same] [iqdb] [saucenao] [google]
8180197

>>8180179
brown bricks in mine crap

>> No.8149467 [View]
File: 72 KB, 619x479, 1567323019906.jpg [View same] [iqdb] [saucenao] [google]
8149467

>> No.8110885 [View]
File: 72 KB, 619x479, 1629135924462.jpg [View same] [iqdb] [saucenao] [google]
8110885

>>8109157
this guy gets it

>> No.8074754 [View]
File: 72 KB, 619x479, 1629135924462.jpg [View same] [iqdb] [saucenao] [google]
8074754

>>8065681
I believe Birdo is called Catherine in Japan aswell

>> No.8038358 [View]
File: 72 KB, 619x479, 1613736852405.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8038345
>pic related
Looks I posted the wrong image. Can't actually find the all-stars autist image. I thought I had it saved somewhere in my vr folder

>> No.7929619 [View]
File: 72 KB, 619x479, 1567323019906.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.7438360 [View]
File: 72 KB, 619x479, 1567323019906.jpg [View same] [iqdb] [saucenao] [google]
7438360

>>7437729

>> No.4205629 [View]
File: 72 KB, 619x479, 1473588487559.jpg [View same] [iqdb] [saucenao] [google]
4205629

>>4204527
Mario jumpan on the egg over the sea

>> No.3980027 [View]
File: 72 KB, 619x479, 1473588487559.jpg [View same] [iqdb] [saucenao] [google]
3980027

>>3980019

>> No.3837128 [View]
File: 72 KB, 619x479, luigineverforget.jpg [View same] [iqdb] [saucenao] [google]
3837128

Hey /vr/! I'm looking for some decent retro OST's that are ragtime based. Pic related is an example that came to mind.

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