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/vr/ - Retro Games

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>> No.9290394 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9290394

>>9289268
Speaking of retro fps games and enemy pathfinding, Kingpin : Life of Crime has some absolutely fantastic pathfinding and world navigation for both the enemies and friendly NPCs. They can pretty much go anywhere the player goes and and easily climb ledges, use jumping effectively etc.

>With that said, with its enemy design Fury would generally gain by having less big open spaces.
And introducing more enemy types and hopefully enemies that have a gimmick like how Archvile resurrects dead enemies or a different variation etc.

>> No.9262657 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9262657

Phantom Fury just made me (Shellyposter) cum. Big splooge.
Realms Deep already redeemed.

>> No.9256175 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9256175

>>9255657
Hollywood Holocaust (Duke Nukem 3d)
Subhuman Resources (Ion Fury)
Disgraceland (Redneck Rampage Rides Again)
Hara-kiri Harbor (Shadow Warrior)
Retirement Grease (2048 units)
Helter Smelter (512 Linedefs)
Foxtrot Uniform (Half Life : Opposing Force)

>> No.9250858 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9250858

Realms Deep 2022 in less than a week!
Please, PLEASE show Ion Fury : Aftershock! Or at least release an approximate release window... Please...
What else are you guys looking forward to at RD2022 ?

>> No.9222963 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9222963

>>9220925
Hedon fan pls go away.

>>9220935
I LOVE the city levels the EDF base / academy, countryside carnage, even Heskel's office building and the subways, but as much as I think secret underground lab complex is a "must" for these types of adventures, I felt very fatigued by the finale and I really really prefer the more "down to earth" areas re-created in Build Engine.

>> No.9191915 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9191915

>>9189030
>Maybe he is trying to bait the anti shelly poster, which is me
Nah, I don't care enough to bait.
I just love the game and I do like the protag quite a lot. But I don't get upset personally if someone else doesn't like her.

>> No.9168151 [View]
File: 167 KB, 884x1280, ralph-brozio-rbart-shelly-harrison.jpg [View same] [iqdb] [saucenao] [google]
9168151

>>9168107
>94 protons wraps up in 7 days
Great to hear. Not Eggplant but I recently started playing 512 Linedefs as well and I've enjoyed the maps so far (I think I'm at map 9 or something) . Tomes & Triggers especially was neat, really liked how it was lending itself to inflicting enemy infighting and also the general look of the library.

Slivovitz Liver Massacre gets a honorable mention for the star-shaped archvile room with the shotgunners and the room that reverses your movement controls .

Before that, I greatly enjoyed 2048 units for it's...not small but compact maps with a lot of detail and reasonably small but tough ambushes and monster count / level length that stays mostly doable saveless. Had to savescum in a few levels but maybe I should've been on HMP first, not UV.

Pistol starting 512 Linedefs maps has been an interesting experience and so is playing mid-level-saveless in general because you take every encounter more seriously and think about not only the immediate fight but also resource management like "should I grab that berserk to heal to full now or wait until I get more wounded ?" etc, the smaller tactical decisions also matter more when you're going to get sent to the beginning of the map.

But the maps being the scope they are, with the monster placements, strengths and amounts they are really accommodate that style of gameplay, I wouldn't personally play multi-hundred enemy slaughter maps that way because well, it'd become tedious. But these smallish, tough maps with a lot of interconnectivity and dynamic fight encounters feel like fun "action puzzles" to solve feel just my speed. And doesn't feel like I'm being "bogged down" because you get to new maps at faster intervals so that also means change of scenery, etc.

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