[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3463678 [View]
File: 63 KB, 640x400, Screenshot_Doom_20060830_060859.png [View same] [iqdb] [saucenao] [google]
3463678

http://www.mediafire.com/download/re9ii0cqi7ctm4w/akimbomod.pk3

You might have seen this thing if you checked out the last few Doom threads. It's a mod I'm working on, mostly to test the use of overlays in dual-wielded weapons. Now, the dual-wielding is ACS-free, thanks to the addition of the Decorate version of GetPlayerInput.

There's also a new weapon to play around with; a pair of pistols that replace the starter weapon. When enemies are killed, they'll drop green skull gems. Once you collect 50 of them, you can upgrade the pistols. At the moment, only the pistols can be upgraded, so the green skulls only count towards the pistols. Anyways, the pistols get two upgrades each for magazine capacity, reload speed, and rate-of-fire. When the pistols are equipped, you'll see a little green skull above the ammo readout in the bottom right. The numbers next to it indicate some additional info; the bottom number shows how many gems you've picked up, and will display green when you have enough to upgrade, and the top number will display how many upgrades you've acquired. Once you have enough gems, press the 'use inventory' key and some text will pop up, explaining what button you should press to recieve the respective mod. Press 'use inventory' again to dismiss the message and cancel upgrading.

If you're familiar with the damage that Doom's weapons do, you may notice that the pistols do less damage per shot than Doom's standard pistol. This is intentional; otherwise, once the pistols are fully upgraded, you wouldn't have much reason to use the Chaingun. Also, it's to balance out the fact that you get a free refill of ammo when you upgrade the magazine capacity.

As mentioned, this mod uses overlays, as well as many other recent additions to ZDoom such as anonymous functions, so you will need a very recent devbuild to run it.

Navigation
View posts[+24][+48][+96]