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>> No.4253614 [View]
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4253614

>>4253547
>>4253338
Hendricks is one of eDuke32 devs. BloodGDX uses eDuke32 polymost renderer as a base, and he's quite salty about it (even though it's mostly TerminX's work).

The whole thing went something like this:
>M210: "I'mma develop a Blood port on Java!"
>Hendricks: "Okay"
>M210: "I'mma use eDuke32 as a base"
>Hendricks: "You stop that right this instant!"
>M210: "TOO LATE!" (shows working prototype which makes everyone stop caring about code origins)

Considering how slow eDuke32 progress is - the engine considered pretty much done at this point. Optimisation was always a secondary goal, and pretty much all effort to make it run better slowed to a crawl right now. Comparing it to how fast BloodGDX is progressing makes the salt pile up.

New version is out BTW. FMVs work fine with video and sound, autoaim on slopes fixed, HOM effects in cryptic passage and most other parts fixed (you need to load cryptic res in launcher)

>>4253591
IMO at this point BloodGDX is better choice than CM

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