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>> No.9609516 [View]
File: 1.73 MB, 1600x900, spasm0026.png [View same] [iqdb] [saucenao] [google]
9609516

>>9608696
>and yes it also stays on forever while nonfunctional
I need to ammend what I said about the "time-slower making corpses not animate" bug I reported, even without it collected that glitch happens with the Floyd automatons more often than not somehow - also gibbing either them or Spawns (the only way it dies really) creates a 'permament explosion sprite' stuck in the first animation frame where they stood (the multi-Prox also sometimes trigger this anomaly if it scores a direct hit on any monster)

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