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/vr/ - Retro Games

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>> No.10147656 [View]
File: 174 KB, 1280x720, banjo-kazooie.large.jpg [View same] [iqdb] [saucenao] [google]
10147656

Banjo Kazooie ruined the 3D platformer genre. Before you grab your pitchforks let me explain. Mario 64 was never intended to be a collecthon. Each star involved a significant mission aka content for you to get it and each mission felt significant. The only reason you could play them all at once in any order you wanted was technical limitations. Banjo Kazooi completely misunderstood Mario 64's formula. In Mario 64 there was missions where you'd focus on collecting things such as the coin missions but they weren't the main focus and were more so filler. In Banjo Kazooi collecting all the things is the focus while the missions are more of a side dish and much smaller than in Mario 64. This game ruined the platformer genre because instead of building off the mission based sandbox Mario 64 had pushed, most 3d platformers followed Banjo Kazooie in stuffing their levels with as many collectables and thingamajigs as possible which led to the genre dying. There's a reason Mario Sunshine and Galaxy focus on the missions, because that was the focus and original intention of Mario 64. It was never about the collectathon element despite what retarded pseudo intellectual YouTubers will tell you. What's most frustrating about all of this tho, is not only did Banjo Kazooi the 3D platformer sandbox genre but also that the devs for Mario Odyssey decades later chose to make it more of a Banjo Kazooie game than a Mario 64 game because they knew 1. It was easier to develop. 2. It'd appeal to retarded fans who complained about Sunshine and Galaxy not playing like Collectathons. Fuck Banjo Kazooie.

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