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>> No.10668612 [View]
File: 33 KB, 480x270, 1677283986979321.jpg [View same] [iqdb] [saucenao] [google]
10668612

>>10668090
releasing some games while owning 50 studios would have helped

>> No.8009369 [View]
File: 33 KB, 480x270, fnWih72.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8009264
>dude you literally asked how to NOT gib enemies
>do you even english? order matter of words
Not him, but his choice of word order is common English phrasing, usually indicating surprise. When written it might sometimes be italicized.
>Can x _not_ do y?

>>8009268
kek'd

>>8009353
Anons post wasn't suggesting namefags don't exist, but that melodrama around them doesn't belong here.

>> No.5128645 [View]
File: 31 KB, 480x270, fnWih72.jpg [View same] [iqdb] [saucenao] [google]
5128645

>>5128607
>>5128625
Also, where is C:/WINDOWS/TEMP/AOCIDECO path coming from? Is that hardcoded in the makefile?

As a side note it's worth putting this is a short dir tree that doesn't have spaces - sometimes older dev stuff (even even newer) don't quote paths cause the original build was sitting on C:\dev\whatever.

Finally a question re your source - where did your MK3.ZIP code come from? Looks like the only MK3.ZIP is in the windows archive but you're trying to compile it with the PSX tools?

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