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>> No.8901243 [View]
File: 766 KB, 1600x900, CrashSite_Q2.png [View same] [iqdb] [saucenao] [google]
8901243

>>8899358
>If only there was a way to change the Q1's ShootWall/Breakable damage cues from inexplicable bleeding metal surfaces to something more fitting like yellow sparks
Also I kinda dig the Duke3D style of explosion-only destroyable brushes, even if they keep screwing with my all-secrets autism, as this never happened/was possible in vanilla Q2 IIRC

>>8899375
Reminds me of the exploding traps from Altar_of_Storms

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