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/vr/ - Retro Games

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>> No.8652242 [View]
File: 60 KB, 476x317, Kustam Expressions.png [View same] [iqdb] [saucenao] [google]
8652242

>>8652158
I'm glad you boys are enjoying yourselves.

>> No.8439413 [View]
File: 60 KB, 476x317, Kustam Expressions.png [View same] [iqdb] [saucenao] [google]
8439413

>>8439352
Oh yeah I'm pretty sure this is a very easy thing to apply, like I said earlier: I mainly didn't do it out of laziness, not wanting to trivialize subweapons and the decision making that comes with it, and I also didn't want to add more buttons to the mod.

But really at this point I've had enough people ask about it over the years that I really should just add the damn thing. Because a lock would be infinitely easier to implement compared to dropping the old subweapon upon picking up a new one.

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