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/vr/ - Retro Games

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>> No.9160886 [View]
File: 145 KB, 895x800, chug it.jpg [View same] [iqdb] [saucenao] [google]
9160886

>>9160871
removing the ability to carry a bunch of hammer stacks. So instead of a hammer count you'll just have a hammer meter that needs to be filled before you can toss it. You'll be able to speed it up if you pick up subweapon ammo stuff though.

The shield's gonna get a similar treatment and a visual makeover, I'm gonna make it some kinda cool energy or crystal shield thing Blaz deploys. Something Samson made for him. Mechanically it'll be the same thing where you just block shit in front of you, but it'll have a meter that ticks down as you have it active, and when it hits 0 it'll explode and then you'll need to recharge it to 100% before you can use it again.
I'm doing it this way because I'm too lazy to make a durability system, don't judge. Also I wish I could make it block melee


I'm trying to figure out what would be interesting for the boomerang, because it's gonna have a meter of some kind too.

>> No.8014532 [View]
File: 146 KB, 895x800, chug it.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8014531
I'm not REKKR Guy, I'm GMOTA Guy.

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