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>> No.8002358 [View]
File: 4 KB, 295x380, obsidian.png [View same] [iqdb] [saucenao] [google]
8002358

>>8002126
> I have a Gargoyle creature in my mind but i’m not sure the other one could be, so I'm open to suggestions...
I like the idea of new low-tier enemies to add more variety since most options have 300+ hp. Maybe the "Satyr" sprites from Realm667 to create a 150-hp ranged monster, with similar movespeed to revenant, and with a new custom fireball projectile attack to differentiate him. If you plan on keeping imp and baron fireballs default, then this new monster could have a weak but fast fireball a la Valiant to differentiate him. Also, the custom attack makes him vulnerable to fake-outs and getting punched out (if you don't know what I mean, think of how you can bait revenant or pinky attacks), which is a weakness, but fun. Maybe use the "Obsidian Statue" sprites to make a 300-hp variant, similar to hellknight/baron.

I really like the idea of using that ghost skull attack as a homing missile but I don't know how to create custom homing projectiles yet, and I don't wanna change the iconic revenant sprites just to accomodate the homing skull idea. It's possible to create a custom homing projectile, I just haven't learned how yet.

Since I'm here, here are more ideas, all assuming you use the Valiant imp:
- If you want to use the Valiant imp (fast projectiles, fires two at a time), maybe give him a slight nerf and give him a 50/50 chance of shooting one or two fireballs. It's a little more unpredictable.
- A 100-hp imp, slightly faster. Inspired from Hell Ground map07. Doesn't need baron fireballs, instead give him the 100% chance to throw two fireballs that the base Valiant imp used to have.
- Instead creating custom fireballs for the Satyr/Obsidian Statue, give him the Valiant imp fireball, and give him a 50/50 chance of throwing a volley of two or four fireballs (left/right , or left/right/left/right)

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