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>> No.9973185 [View]
File: 1.04 MB, 1600x900, spasm0112.png [View same] [iqdb] [saucenao] [google]
9973185

>>9972286
I had no idea that its possible to do these kind of traps before (the monster projectiles was something I had already read about before, but haven't seen anything regarding a "tracking free-aim" ones prior to tSW schooling me hardcore about their existance).
>spoiler
I feel like this mapset could be easily reincorporated as Dwell Ep.3\4 with minimal tweaing as they already borrowed a few textures from it - and if there's gonna be a gimmick planned that each episode comes with an unique weapon, try doing something really crazy and revamp the Q!zone's shuriken-thrower (Slicer) into something akin to SoA's LC but inexplicably using Nails - and have the projectiles have a 50/50 chance to bounce in a completely random direction, accidental self-damage optional depending on the modders (lack of) mercy for the players.

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