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>> No.9458317 [View]
File: 322 KB, 605x705, 1436270939544.png [View same] [iqdb] [saucenao] [google]
9458317

>>9458295
I really really really like meatgrinder


The weapons feel so much more punchy. With Schism, there was always this issue that enemies would throw endless projectiles at me so i was left with only using the hammer, and it got boring plus schism isnt built for slaughtermaps


When doom becomes a bullet hell you are left with no choice but to become the bullet hell

which is why I say meatgrinder + slaughtermap/MoC is peak dooming

>> No.3910675 [View]
File: 322 KB, 605x705, Flynn Taggart.png [View same] [iqdb] [saucenao] [google]
3910675

So i'm playing Project Brutality 3.0 with the ultimate doom visor addon and I was wondering if anyone could help me.

I disabled movebob because motion sickness but then I found that I think UDV adds this weird drunk wobbling as you walk which is probably why the regular movebob seemed strangely nauseating.

Does anyone know if there's a command or something to disable the extra wobbling? It also fucks with my aiming since with movebob off it's even more obvious.

>> No.2521743 [View]
File: 322 KB, 605x705, Flynn Taggart.png [View same] [iqdb] [saucenao] [google]
2521743

http://doomwiki.org/wiki/Doom_Bible

Is anyone else a little sad that Tom Hall fucked off and Carmack went with a very minimalist story?

Maybe not to the extent Hall was planning since it mentions fucking cutscenes and shit but still.

Maybe it's just because it isn't what we got but....I always wonder.

Fun fact the unmaker which was originally planned for the PC version of doom eventually found it's way into doom 64

>> No.2512719 [View]
File: 322 KB, 605x705, Flynn Taggart.png [View same] [iqdb] [saucenao] [google]
2512719

Good god the project brutality taunts.


I always die laughing whenever Doomguy screams
>FUCK YOU ASSHOLE
it's so abnormally louder than the other taunts like jesus christ calm down.

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