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/vr/ - Retro Games

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>> No.4099049 [View]
File: 431 KB, 500x591, Doom 4 intro.png [View same] [iqdb] [saucenao] [google]
4099049

Angry man wakes up in a bad mood.

>> No.3680850 [View]
File: 431 KB, 500x591, 1481578117704.png [View same] [iqdb] [saucenao] [google]
3680850

>doom on dos
>not a source port
>not a retro-faithful source port

>> No.3678410 [View]
File: 431 KB, 500x591, 1481578117704.png [View same] [iqdb] [saucenao] [google]
3678410

>>3678326
PLS DO NOT DO THIS

ASSFAGGOTRY IS A SIN

>> No.3673535 [View]
File: 431 KB, 500x591, back to formula.png [View same] [iqdb] [saucenao] [google]
3673535

>>3673471
what really gets me is the absolute irony behind the Doom 3/Rage dev teams thinking they're breaking new ground with vidya-cineshit crap, at a time when Call of Duty was gaining rapid popularity

Literally the only thing that saved their ass was by going back to elements of Doom 1 and 2 formula, otherwise it would have been ultra-generic and id would be done for

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