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/vr/ - Retro Games

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>> No.10647631 [View]
File: 107 KB, 449x649, 1679273046593723.jpg [View same] [iqdb] [saucenao] [google]
10647631

>>10645389
Agreed.

>> No.8790080 [View]
File: 108 KB, 449x649, 1636502797040.jpg [View same] [iqdb] [saucenao] [google]
8790080

>>8788992
Best one is the first one.

>> No.7136846 [View]
File: 108 KB, 449x649, 9E323A98-3EBB-4635-B526-F75680BD2614.jpg [View same] [iqdb] [saucenao] [google]
7136846

>>7134693
Castlevania on NES. I use it to cool down when I'm anxious, because it makes me concentrate really hard on it and not the anxiety. I can do it deathless now.

>> No.6915820 [View]
File: 108 KB, 449x649, 5C470163-3DA2-4984-91D4-4D9F27D40AB1.jpg [View same] [iqdb] [saucenao] [google]
6915820

>>6915115
Movement is clunky and player's actions (movement, jumping, attacking) stops and starts seemingly willy-nilly regardless of what inputs a player puts in. It feels sticky and unresponsive. The unique mechanics each character has aren't used as creatively or as often as those in cv3, and that game had more to balance and make fun than bloodlines did. The knockback effect from taking a hit seems tacked on and rarely works alongside the level geometry to result in a death from a fall or falling into areas with more enemies, which is just one thing of many which tells me the creators didn't really understand how to make a real Castlevania game. The bosses have boring designs, both their art and their behavior. Most of them seem to be there to show the power of the genesis's hardware, with pieces that fly off of them or faux-3d effects to them. Limited continues do not belong in a home console Castlevania game, it's a huge step down considering the previous titles managed a spectacular balance between moderate-high difficulty and yet still allowing players to try a stage again after they died without having to play through the whole start of the game again to get back to where they were. I know you're going to say hurr git gud to that, so don't bother, the fact remains it takes away from the appeal of learning the game and getting better at it, especially when you want to share the game with friends who haven't played a cv game before. 1, 3, and 4 are better games. They feel better to play, everything is consistent, responsive, and actions are "snappy" and make an experienced player feel capable as opposed to Bloodlines which generally makes me feel like it was made by a foreign team who copied the superficial aspects of the series and ended up making an okay game in a series that had been largely made up of fantastic games at that time. I won't say Bloodlines doesn't have cool stuff in it, namely the music and some cool stages, but it's not great.

>> No.6355359 [View]
File: 108 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
6355359

>>6346478
Get Castlevania Japanese version. It's much easier than US release.

>> No.6091471 [View]
File: 108 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
6091471

What are people with the last name Belmont doing in Transylvania in the year 1691?

>> No.5411793 [View]
File: 108 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
5411793

>>5407390
I'm seriously surprised they don't have any Castlevania games on there, like really? You add Simon, the perfect way to celebrate is letting everyone enjoy the game he's from. It's just common sense! They better add Castlevania and hopefully 2 and 3.

Also add Contra while you're at it too.

>> No.4763585 [View]
File: 107 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
4763585

Requesting Simon Belmont's thicc juicy ass.

>> No.4741279 [View]
File: 107 KB, 449x649, castlevaniafambig.jpg [View same] [iqdb] [saucenao] [google]
4741279

Please draw literally anything involving Simon Belmont's magnificent, juicy ass.

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