[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3140634 [View]
File: 527 KB, 454x650, AxlX&Zero.png [View same] [iqdb] [saucenao] [google]
3140634

>>3125580
Thank you so much for this explanation! Actually I was just looking at some tutorials and saw a "little endian" example. Now I know that it depends on the game, like most things...
(I was looking at this very step-by-step guide on pointer table https://www.youtube.com/watch?v=dbswDK-KB8k ... I'm learning new stuff little by little so I can eventually do proper hacks. I guess I'm not completely satisfied by solving this one case with memory card files instead of modifying the actual game...)

Now, about MMX5...
Sadly, the game only lets you save after visiting a stage, either dying or beating it. So I can't produce a save right after s0 without entering any other stage.
So what I did was entering Grizzly stage and got killed right after, so I made a second save file that *should* be identical to my last s1.

http://www.mediafire.com/download/4tncpf5vcvjcejz/mmx5_test2.7z

Comparing both supposedly identical files, I found a single difference at $02E0 (I'm looking at the .mcr file directly this time, not the RAW).

As you pointed out, it was
$02E0: 75 68 31 00 5C 24

Now it's:
$02E0: 75 6D 31 00 5C 1F

Navigation
View posts[+24][+48][+96]