[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.7759115 [View]
File: 1.05 MB, 1125x703, Mario_and_Bowser_Fire_Artwork_(alt_5)_-_Super_Mario_64.png [View same] [iqdb] [saucenao] [google]
7759115

>>7758992
>Not him, but I don't see why that couldn't be ray traced. We only see the scene behind him, and the reflection seems to contain the tile floor right in front of him, as well as the red girder off the side. The fact that the sky is shown could indicate that they didn't bother modelling the world behind the camera.

Not sure if the Mario 64 promotional renders were raytraced. I think the SGi systems/ software they were rendered on have their own approximation of ray tracing, or use some other techniques that can somewhat mimic the look while reducing rendering times. I'm sure it is possible to do raytracing on them. But it probably came down to how much time the artist had to invest in the renders. The N64 is interesting in that third parties had to invest in SGi workstations that were a requirement for N64 game development. Most of the CG promotional renders were done using the same hardware as the development.

>> No.4740356 [View]
File: 1.05 MB, 1125x703, Mario_and_Bowser_Fire_Artwork_(alt_5)_-_Super_Mario_64.png [View same] [iqdb] [saucenao] [google]
4740356

>>4740352

Navigation
View posts[+24][+48][+96]