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>> No.4139017 [View]
File: 82 KB, 710x533, riven_path.jpg [View same] [iqdb] [saucenao] [google]
4139017

>>4138774
Do you think all those bits of glass and stuff were actually modeled in the render, or did they just paint them on top afterward? In the Myst making-of, for example, they talk about how a lot of shots use compositing and Photoshop (or the equivalent) to touch them up.

>> No.3756805 [View]
File: 82 KB, 710x533, riven_path.jpg [View same] [iqdb] [saucenao] [google]
3756805

>>3756773
Sorry, that's a commonly parroted misconception. You don't need the Mechanical Age hints to solve the maze, those are just extra hints. The design of the maze itself teaches you how to match the sounds to the directions. The first few nodes only have one possible direction, and then only two choices with very short (one-node) dead ends. It's a completely fair puzzle. Rand Miller only acknowledged that it's a much-hated puzzle, he said himself that the design is well-clued.

http://www.avclub.com/article/myst-creator-rand-miller-his-favorite-puzzle-every-242061

>The maze is actually laid out along with the sounds, so that it elegantly reveals itself. There’s no chance of confusion: If you’re listening to the sounds from the very beginning, you will learn the maze. That’s one of my evil, passionate puzzles, because I really thought that one was done well, and the people who hate it are just plain wrong.

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