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>> No.9212392 [View]
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9212392

>>9212221
Finished it
I like the encounters, it plays pretty well. It could use some visual polishing.

Some door frames move with the door, like red door frame or eye-chasm secret lift's frame. Also red door frame has wrong wall textures.

Some sectors are too dark. E.g; https://i.imgur.com/SrGJMEb.png
Inside the cave is OK, but outdoors should not be blinking this dark.
Eg; https://i.imgur.com/mvdUt6X.png
Right side is kino, left side looks bad.

https://i.imgur.com/Zn00LLY.png
This switch makes a door opening sound to your left instead of the right. Dafuq? How? Is this a bug? It doesn't happen in GZDoom.
I know there's a soul sphere to the left but that's not it. Speaking of, make that room a secret imo.

Pretty sure the ridge with the shotgunners is inaccessible. Even if it were, the cave with the ssg would still be inaccessible because the door to it opens from inside and there's no other way in. There's also two secret sectors there for some reason (68 & 146)

Ending could be clearer. I didn't know I had to climb the flesh mound and I ended up running around for 2-3 minutes. Maybe add dramatically rising stairs to the mound once you press the button or something.

I think the encounters were well-made, I enjoyed it. I'm just nitpicking to help you. You should put it on idworld once you're done with it.
My OBS was set up incorrectly so my first attempt video is utter dogshit quality + no audio. If you REALLY want to watch it, here you go. I know I wouldn't.
anonfiles com /B82f8e5dy1/Untitled_webm
(Not in the video but I did end up finding the eye-chasm secret on my own)

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