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>> No.10772615 [View]
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10772615

>>10772607
And I don't think I'm asking for too different of a game here, just the matching of mods that came out in some cases years before Wrath did. And if that seems too unfair, well Doom itself that came out in 1993 had sprites for tortured souls throughout hell, it had marine corpses sprinkled here and there. With this lack of diegetic decoration, Wrath has more in common with Serious Sam, and that's fine I love Serious Sam, but Wrath sort of wants you to take it seriously with the speaking NPC in the hub map, and the notes you can find in each proper map. What floors me is that I found out quite recently that fucking Kell, the creator of the mod Quoth for Quake, the author of such mappacks as Contract Revoked, took over as creative director at some unknown point in time after Killpixel (original Wrath creator) left. His maps actually have some of the things I'm talking about, but he didn't see fit to add some of that magic here? Why?

Wrath is still a solid fucking first person shooter that I'll recommend to anyone who enjoys the like, but it needs to catch up before I'll ever call it truly great as a whole. There are great moments, definitely, like the Lady Of Ascension. Won't find that in a Quake mod or the original Doom.

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