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/vr/ - Retro Games

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>> No.10603695 [View]
File: 52 KB, 539x960, DORN.jpg [View same] [iqdb] [saucenao] [google]
10603695

>>10603532
>It's not bad but I like that all of the hitscanners that aren't the spider mamma are all former humans and those are the only ones using normal weapons. All the demons rely on their magic powers instead of weapons and this design implies that there are demons who are so weak they'd rather use human weapons rather than their own magic.
actually this could be an interesting concept. replace all former humans with mind-controlled demons and the demons with humans. the player is part of Hell's resistance. the game starts in Hell as the player battles Earth's forces, ultimately bringing the fight to Earth and defeating The Great Satan The United States
>>10603641
>What quake editors don't do additive geometry? Isn't it inherent to the nature of the engine?
IIRC internally the Quake engine is agnostic to these things. it just traverses the BSP which ultimately spits out triangles to rasterize. qbsp takes the additive .map files and turn them into .bsp files. all the leak shit is due to the .map format. by comparison in UnrealEd you carve the world out of imaginary clay. there's no leak shit to deal with. I see no reason why you couldn't do the same for Quake and its derivatives

>> No.10349068 [View]
File: 52 KB, 539x960, 1688341581643-3.jpg [View same] [iqdb] [saucenao] [google]
10349068

>>10348368
Same. I love bullying cops in video games. Because they bully me irl :(

>> No.10246647 [View]
File: 52 KB, 539x960, 1688341581643-3.jpg [View same] [iqdb] [saucenao] [google]
10246647

I'd say try project 1999 Everquest but every single player is geared to the teeth now and it trivializes most of the content. Next time they do a wipe or open a new server, definitely check it out.

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