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/vr/ - Retro Games

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>> No.6707876 [View]
File: 30 KB, 100x100, CyborgAssassin.gif [View same] [iqdb] [saucenao] [google]
6707876

>>6707501
>I never found the Cyborg Assassins that scary though.
It helps that the first one I encountered was one of the red ones on the command deck. Fucker was just standing around doing nothing until I approached and he Radical Larry'd off into god knows where.
I got serious flashbacks to Thief's Hammer Haunts and Fire Shadows.

>> No.4242615 [View]
File: 30 KB, 100x100, CyborgAssassin.gif [View same] [iqdb] [saucenao] [google]
4242615

And another question.
Why do people praise this game as some kind of amazing RPG?
From the time I've sunk into, the rpg mechanics feel like absolute garbage.
Mostly in regards to weapon skills. Standard could be considered overpowered. Energy Weapons and Heavy Weapons have only ONE weapon wroth using. Exotic is pretty much a dead end unless you're insistent on using the Crystal Shard.
Skill based bonus damages hurt weapon balance, because then it means your level 1 gun will be doing more damage than the gun you have to sink 6 points of skill in to even use.

It's a fine game, but to call it a good RPG feels ridiculous.

>> No.4206205 [View]
File: 30 KB, 100x100, CyborgAssassin.gif [View same] [iqdb] [saucenao] [google]
4206205

real talk. I found SS1 scarier than 2.
2's enemies never felt like a physical threat, while the cyborgs and robots in 1 will cleave your asshole apart if you're visible to them.

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