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>> No.9604836 [View]
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9604836

>>9604775
Well that must've been it since that was a megamap done with BSP2 (had to cut it short cause the level-exit cinematic failed to trigger in VR, will check later if AD also has the same problem with it), as now that I'm back at the startmap to change mutator settings a bit more everything's back to normal again
>After going thru the entirety of BB without a Shogtun because of axe-start (and almost the same deal with the Nailguns thanks to an unlucky shuffle), I would suggest to make the regular shotty pickup weapon "weight favourably" in case of it shuffling in place of a SuperShotgun item placement on custom maps not often enough to guarantee obtaining one - or maybe just make it a rare drop from Grunts if the Axe-only start is enabled?
Another thing I am not sure if it's already a thing - is it possible to have weapons placed on maps (and make them shuffled by randomizer too) be loaded with alternate ammotypes instead of normal ammunition?

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