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/vr/ - Retro Games

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>> No.6657930 [View]
File: 804 KB, 958x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
6657930

>>6657835
Oh yea, remember to turn vertical mouse sensitivity to zero, so that moving the mouse forwards/backwards doesnt cause you to move. Just happened to me.

>>6657774
>included gothictx.zip and a readme
Based. I think all the playtest anons already know to use gothictx, but we do get the occasional newfag playing on the Nintendo Switch who loads the maps without the textures.

These lava pits look super janky, pic related. I think it's the red/yellow side walls that clash with everything else.

Also I exited the map with 20-something kills out of 80-something?

I like that you attempted to implement difficulty settings, but skill 2 is badly done currently. Do not turn all the mancubi into hellknights because the map just becomes boring. Instead, just give the player a rocket launcher, and place individual rockets around the map as you see fit to deal with the mancubi - this will encourage the player to run around to grab rockets. Also, instead of completely removing the pain elementals on skill2, turn them into cacos.

I didn't notice any difference between skill 3 and skill 4.

I don't get what I'm missing - you can exit the map with just the red and blue keys, which takes like a minute and a half, but there are still 60 kills left.

>>6657881
Most people do not care about 100% kills/secrets. However, you still need to make sure your maps can be UV-Max'd.

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