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/vr/ - Retro Games

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>> No.4256061 [View]
File: 14 KB, 999x885, latest[4].png [View same] [iqdb] [saucenao] [google]
4256061

>>4255717
This goes to show how debatable DOOM maps are. I love DOOM II, but I have a lot of disagreements here.

>14 Inmost Dens
I like it, and the architecture is nice, but it feels under-cooked. Neurosphere from Plutonia is a superior remake of this map. Would not put this in the top-tier of DOOM II.

>25 Bloodfalls
This is the worst map in DOOM II. It's just a straight line with uninspired encounters, tons of energy cells, with nothing really to use it all on. Don't know why this is in your great-tier.

>5 Waste Tunnels
>6 Crusher
This is where the complexity of DOOM II's maps really comes into play, and this is where the game truly starts for me. No idea why these are so low.

>10 Refueling Base
Now, ranking this one so lowly is just wrong. A wonderful combat sandbox, tons of challenging encounters, with tons variety in strategy and approach. A blast to pistol-start.

>13 Downtown
I know this one is a bit contentious, but I strongly disagree. Except for that one elevator which you have to take several times for 100% completion, it's an incredibly fun map.

>Shit-tier
>19 Citadel
What the actual fuck? It's one of the best maps in the game. Navigating such an intricate, labyrinthine structure is a blast.

>Chasm Tier
>24 Chasm
I know this one is widely loathed, but the hate this one receives is largely a meme. I get that ledge-walking is an immediate turnoff for casuals, but this is actually a pretty ambitious and rewarding map. It's far from the worst map in DOOM II, which like I said, is Bloodfalls

>Ultimate Doom is fucking boring
Wrong.

>> No.635326 [View]
File: 14 KB, 999x885, MAP24_map.png [View same] [iqdb] [saucenao] [google]
635326

This level


Also the final boss is incredibly shitty. 2 Cyberdemons would have made for a better final fight.

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