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>> No.8244547 [View]
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8244547

>>8244272
It was something about needing the magical gem in the pool to contain her power. The idea of "transcreation" isn't even entirely a new one - way back in Super Mario World, there's an enemy called a "Fishin' Boo" that's based on the game's Fishin' Lakitu. Mario fans were convinced that the Boo reference was a localization change and they're just supposed to be Lakitu ghosts unrelated to Boos since their original Japanese name is "Spook". Then the gigaleak happened, and it turned out that the English name is based on an early Japanese name, "Fishing Telesa" (Fishing Boo), so the concept was always a Lakitu/Boo hybrid all along. And Super Mario World released in North America nearly a YEAR after the Japanese version, so they had every reason to believe it was invented in localization (same with Yoshi's Island's "Super Mario World 2", which was learned via gigaleak to have been based on the Japanese title "Super Mario Bros. 5" before being shortened to "Super Mario"). Granted, this example is Nintendo here, not Capcom, but I'd imagine it's not unheard of to see similar instances across the industry, and things we wouldn't even know about to boot.
>>8244278
Not according to the Mega Man RTA Leaderboards. Quote: "The US Playstation version is considered the "standard" version. Faster original versions (PC, Saturn) will have loads converted to match. Slower versions (Japanese PS1, PS3) will not, but will still be listed." The PlayStation version is the more common original version so it's the standard for convenience sake.
>>8244493
https://legendsoflocalization.com/fat-beauty-and-a-link-between-worlds-localization/

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