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>> No.7369446 [View]
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7369446

>>7367787
Speedmapping pack 109 from '05 (https://www.quaddicted.com/reviews/sm109.html)) Here are my thoughts on the maps I played (screenshots are left to right, top to bottom):
- sm107_generic: incredibly mean and claustrophic gauntlet with a very tight shambler encounter and another mean vore exit.
- sm109_drew: a neat Egyptian theme, and this map makes better use of its tight space due to the verticality.
- sm109_generic: suspended rocks in some kind of void. Basically waves of monsters but there were many opportunities to lure fiends off of ledges which was fun and a neat idea.
- sm109_ht: surprise Chthon after the first fight, not sure if you can kill him. The second fight is a big slaughter arena that seems like a crapshoot at first, but taking it slow and planning carefully made it possible. Best one in the set.
- sm109_trinca: two boxes with monsters in them. Fun as a guilty pleasure, I guess Trinca improved a lot in the other map I played by him. Not really anything worth sharing, but I guess with how many of these speedmapping packs exist there are bound to be duds.
- sm109_zwiffle: a level inside a big monster, basically a hallway with dudes coming at you one by one. One part drops you in an arena with no cover and a shambler and instructs you to "do the shambler shuffle".
Overall not as good as the other speedmapping set, some of these maps are pretty half-baked. Honestly encourages me to make my own maps in Trenchbroom since I could have made some of these. Some neat ideas though, would have been nice to see more conventional maps with more exploration.

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