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/vr/ - Retro Games

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>> No.5481997 [View]
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5481997

>>5481971
Interesting map so far, a storage facility full of crates allows for many places to take cover.
There's a great tide of zombiemen to clean up, but good use of cover and a stable tap-rack-tap-rack rhythm can clean up any zombie force.

Monster closets are usually considered the breaking points of HD's design with classic DooM, but that can be solved by the principle of JROL (just run out lol).

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