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/vr/ - Retro Games

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>> No.9495328 [View]
File: 374 KB, 1254x1264, doom memes.png [View same] [iqdb] [saucenao] [google]
9495328

>>9495162
The lack of a proper story is why Doom had that much staying power to begin with
The setting's "messy presentation" only meant people argued over "Doom is supposed to be X" and come up with their own interpretations
This is also why later games have different takes on the series and people argue which understood the game better, while also having different canons or "lore"
But people also got creative with the setting, by either making up redesigns of the characters or creating assets that "explore" the limited world of Doom
A good portion of Doom modding might as well be a fanmade expanded universe before 2016 introduced its own lore and Eternal made the Slayer (a character already packing influuences from fans to begin with) the same character as the original marine (Literally using the name "Doomguy" and quoting memes in cutscenes)
Marathon doesn't have that versatility besides maybe how some official art has different iterations of the protagonist and maybe how abstract the levels look but that's about it

>> No.9463538 [DELETED]  [View]
File: 374 KB, 1254x1264, historical revisionism.png [View same] [iqdb] [saucenao] [google]
9463538

>>9463527
what's funny is how some people calling this cringe are more likely to be newer fans who came through eternal and post basic memes, than the older fans and/or doomworlders who think of mods and wads first when they hear the words "doom community"

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