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/vr/ - Retro Games

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>> No.3941231 [View]
File: 11 KB, 459x131, NDS Familiar faces.png [View same] [iqdb] [saucenao] [google]
3941231

>>3941214
Nope. Blow-up doors look different, and I tried shooting these ones too with both explosives and not - shots are stopped mid-air by invisible wall.

I've already found what's wrong - the button that was supposed to open them did not work for some reason, even when I restarted the level.

I had to reload the hub world save that I made before entering it and it worked. Even then, I dont think that closed doors were supposed to have invisible walls before them.
I have already finished the game BTW, and here's what I have to say about it:

Weapon design and enemy reactions are great, however most guns feel severely underpowered (yes, I know that im supposed to go for headshots). Shredder's mechanics for example work against it - main bulk of the damage disperses in the flechettes and does not hit anything, even if you aim at walls behind target or on its feet. Only weapons I found satisfying were Cerebral Bore, Flamethrower and Firestorm.

Enemy variety is great.

Level design is good in level 1, decent in level 2, and terrible everywhere else due to extreme samy-ness of environments, endless cramped corridors and very few landmarks. It is ridiculously easy to miss crucial item and very hard to track it down afterwards.


Overall, I think that whoever sings praises to it is either wearing rose-tinted nostalgia glasses, or havent made it past second level.

I really hope Kaiser decides to pick remake Turok 3 as well.

Browsing the steam forums I noticed a lot of familliar nicknames with [developer] tag, beside Kaiser. Who else notable from the Doom community worked on this?

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