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>> No.10772607 [View]
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10772607

Going back and forth between various Quake maps, Mjolnir, Wrath, some AD, and Wrath again. I'm not finished with Wrath, but its biggest problem for certain making itself known to me is that its primary mode of engaging the player in combat are the wretches (enemies with cannons in their mouths), the scrag ripoffs, and heretics (two headed cacodemons). Wrath really, really likes to rely on these enemies at close, medium, and long range no matter what map you're in. I won't say it causes encounters to blend together per se because the maps are beautiful enough to mitigate that, but it makes combat feel samey as fuck. All three of these enemies fire "soft" projectiles at the player in nearly exactly the same way except for their bespoke animations and models. This was a horrible mistake I think and somebody should have called this out during development, but hindsight is 20/20 and all of that.

The second and third biggest problems that meld together are the lack of a large enemy roster to better differentiate individual maps or at the very least map hubs, and the lack of little details to flesh out these maps with little stories. You don't see army enemies in Mjolnir's episode 4 map 1 because it's canyons and a gigantic castle fortress and they'd be out of place. In Wrath, you see the same enemies in Mourningvale that you see in the Eventide Wastes. This is definitely not a problem for most people, and admittedly it's more of a personal gripe brought on by other games like those developed by From Software and as said Quake custom mods and maps. But I don't think I'm wrong for having this gripe. I think of The Priory, this castle in the snowy mountains and its surrounding ice covered outskirts, where are the corpses of enemies frozen by snow? Within the castle fortress there are halls and halls of libraries, where are the wizards studying large tomes and conducting arcane rituals?

>> No.10564060 [View]
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10564060

>>10563662
In the LEAST drama bullshit way possible I promise jannis don't ban me: The head honcho of Quaddicted decided to change the website again when nobody asked for it. All he did was give Slipseer a boon because
A: People still cannot upload their own releases to quaddicted
B: He nuked the daily activity page on the front page of quaddicted

B is the worst part for me personally: It was always nice to go to quaddicted's homepage, see what people were playing, commenting on, and rating. It's been down since November for fuck's sake, that should have been the first priority.
>>10563682
Stop exaggerating.
>>10564047
Contemporary?:
Arcane Dimensions 1.81
Alkaline 1.2
Dwell whatever the latest version is
func_mapjam9
Epochs of Enmity was really good
Something Wicked
Ter Shibboleth (Drake Redux or vanilla, but I prefer the Drake version)
Quoffee
Quoffee 2

That'll net you some dozens of hours for now. Other people can recommend others but these are the big ones at the moment. Keep on eye on Quake Mjolnir as well, it's a mod that runs on the megamod Keep, and right now it only has 2 episodes out of 5 planned, but it's going to be absolutely enormous (72 maps) when it's finished. Do note, it leans muuuch more into the castles and medieval aspect of Quake, and that's not everyone's cup of tea.

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